MONSTER S.Q.U.AD

TARGET

Q1 2026

ABOUT

MONSTER S.Q.U.A.D. is an asymmetric multiplayer battle game that blends three genres into one battlefield: First Person Superhero Team vs Real-Time Strategy Military Command vs Third-Person Monster Movie Kaiju action.

One player controls the Kaiju, beginning small but evolving through four stages into a towering Apex Predator. By feeding on energy from destroyed vehicles, structures, or bio-matter, the beast unlocks new abilities such as rock throws, roar debuffs, shockwave stomps, and elemental ultimates like Tsunamis or Energy storms. Evolution paths allow specialization in raw destruction, terror effects, or cataclysmic powers.

Opposing the kaiju is the Military Commander, an out of control General, who will stop at nothing to defend our way of life. Upgrade your base, Order the troops to take ground, and receive support from home base through an Action Real Time Strategy camera. Manage reinforcement points, deploy infantry, tanks, aircraft, and experimental units, and unlock superweapons through a branching tech tree. Strategic abilities like airstrikes, EMP blasts, and reinforcement drops give them battlefield control and direct counters to both the monster and the heroes.

Meanwhile, up to four players form a Superhero Team with distinct class kits: Titan (Tank), Shadow (Speedster/Assassin), Technomancer (Engineer/Support), and Psion (Controller). Each fights in an immersive First-Person view, combining abilities like teleport strikes, turret deployment, or telekinesis, and scaling toward powerful, and unique, Ultimate Abilities.

Victory conditions are simple: Kill or be Killed. The Kaiju wins by annihilating all other players, the Military by neutralizing and protecting the people from all threats, and the Heroes by defeating the Kaiju or putting a stop to the mad General Military Commander. The interplay creates a dynamic triangle, heroes excel at surgical strikes, the military thrives in coordinated attrition, and the kaiju dominates through raw evolution, driving an ever-shifting, cinematic clash of genres.

GAME FEATURES

Core Features

  • Asymmetric 3-Faction Gameplay – Play as a Kaiju, Military Commander, or Superhero Team, each with unique mechanics.
  • Genre-Bending Design – Third-Person monster action, Real-Time military Strategy, and Frist-Person Hero combat all on one battlefield.
  • Dynamic Evolution System – Kaiju grows from juvenile to titan, unlocking new powers and branching evolution paths.
  • Hero Class Kits – Four distinct superhero archetypes (Tank, Speedster, Engineer, Controller) with scalable powers and ultimates.
  • RTS Military Command – Build armies, deploy tanks, aircraft, and experimental superweapons in large-scale tactical battles.

Combat & Abilities

  • Cinematic Monster Abilities – Roars, shockwaves, and environmental weaponization (throw vehicles, topple towers).
  • Superhero Powers – Blink dashes, telekinesis, turret deployment, shields, and battlefield-shaping ultimates.
  • Military Arsenal – Infantry, vehicles, and aircraft backed by tactical strikes, EMP blasts, and nukes.

Strategic Layers

  • Resource Control – Energy feeds the Kaiju, reinforcement points fuel the Military, and heroes thrive on scavenging upgrades.
  • Tech Trees – Branching upgrade paths for Kaiju evolution, military R&D, and hero augmentations.
  • Territory Control – Capturable zones grant resources, map vision, and strategic choke points.

Game Modes & Replayability

  • Three-Way Conflict – Kaiju vs. Military vs. Heroes in shifting alliances and rivalries.
  • Multiple Victory Conditions – Annihilate, sabotage, or evolve to triumph.
  • Cinematic Sandbox Battles – Dynamic destruction and emergent storytelling each match.

MEDIA

COMING SOON

ABOUT

We are a small dev team located in Edmonton, AB, Canada.

Contact Us